- Using CDs
- Using online games
2. PowerPoint quiz
3. websites
www.lemonadestandgame.com
compsimgames.about.com/cs/businessgames
http://classtools.net
- NT students may find teacher-centered learning boring
- all students have short attention span
Games have a kinesthetic elements
example of lesson plan using games:
trigger - 5 mins: how do we start a restaurant: wordsplash
intro - 10 mins marketing activities: graphic organizer
games - 10 mins of games, then pull them back together to discuss what they just did
quiz - 15 mins
(a lot of movement, changes to keep them interested)
Rules of the Game for successful learning experience
- leverage on existing templates
- customize and build games on purpose built software
- unpack and follow up on every teaching moment and key learning point to ensure that you get more mileage out of the game experience
- recap key learning points
- evaluate and gather feedback to tweak future use
Games as indirect instruction.
Virtual Field trips
Have students develop their own games / input content for games
- teach others / immediate use of learning (learning retention 90%, as opposed to lecture 5%!)
- found sharing to be too superficial, trying to compress too much info into 50 mins.
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